| IPC 6 English version | A63F-A63F00924 |
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SECTION A | HUMAN NECESSITIES |
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SPORTS; GAMES; AMUSEMENTS |
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CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G 06 F 17/00, G 06 F 19/00) |
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1/ | 00 | Card games |
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1/ | 02 | . | Cards; Special shapes of cards (card-printing methods B 41 K, B 41 M) |
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1/ | 04 | . | Card games combined with other games |
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1/ | 06 | . | Card game appurtenances |
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1/ | 08 | . . | Card-presses |
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1/ | 10 | . . | Card-holders |
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1/ | 12 | . . | Card-shufflers |
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1/ | 14 | . . | Card-dealers |
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1/ | 16 | . . | Apparatus for indicating the dealer |
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1/ | 18 | . . | Score-computers; Miscellaneous indicators (time-testing devices G 07 C) |
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3/ | 00 | Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A 63 F 9/14) |
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3/ | 02 | . | Chess; Similar board games |
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3/ | 04 | . | Geographical or like games |
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3/ | 06 | . | Lottos or bingo games; Systems, apparatus or devices for checking such games [5] |
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3/ | 08 | . | Raffle games that can be played by a fairly large number of people |
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5/ | 00 | Roulette games |
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5/ | 02 | . | Roulette-like ball games |
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5/ | 04 | . | Disc roulettes; Dial roulettes; Teetotums; Dice-tops |
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7/ | 00 | Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A 63 F 3/00; roulette games A 63 F 5/00; miniature bowling games A 63 D 3/00; bagatelle or similar games A 63 D 13/00; billiards, pocket billiards A 63 D 15/00) |
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7/ | 02 | . | using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games |
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7/ | 04 | . | using balls to be shaken or rolled in small boxes |
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7/ | 06 | . | Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A 63 B 67/00) |
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7/ | 07 | . . | in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3] |
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7/ | 20 | . . | in which the playing bodies are projected through the air [3] |
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7/ | 22 | . | Accessories; Details [3] |
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7/ | 24 | . . | Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A 63 D 3/02; in bagatelle or billiards A 63 D 13/00, A 63 D 15/00) [3] |
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7/ | 26 | . . . | electric or magnetic [3] |
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7/ | 28 | . . . | using gravity [3] |
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7/ | 30 | . . | Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [3] |
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7/ | 32 | . . . | Apparatus for varying scoring values [3] |
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7/ | 34 | . . | Other devices for handling the playing bodies, e.g. bonus ball return means [3] |
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7/ | 36 | . . | Constructional details not covered by groups A 63 F 7/24 to A 63 F 7/34, e.g. frames, game boards, guide tracks [3] |
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7/ | 38 | . . . | Playing surfaces movable during play [3] |
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7/ | 40 | . . . | Balls or other moving playing bodies, e.g. pinballs, discs [3] |
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9/ | 00 | Miscellaneous games; Accessories of general use for games covered in this subclass |
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9/ | 02 | . | Shooting or hurling games (A 63 F 9/22 takes precedence; as a sport A 63 B 65/00, A 63 B 67/00; throwing or projecting toys per se A 63 H 33/18; targets, target ranges, bullet catchers F 41 J) [3] |
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9/ | 04 | . | Dice (dice-tops A 63 F 5/04); Dice-boxes; Mechanical dice-throwing devices |
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9/ | 06 | . | Patience; Other games for self-amusement (balls to be shaken in small boxes A 63 F 7/04) |
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9/ | 08 | . . | Puzzles provided with elements movable in relation to each other |
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9/ | 10 | . . | Two-dimensional jig-saw puzzles |
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9/ | 12 | . . | Three-dimensional jig-saw puzzles |
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9/ | 14 | . | Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A 63 F 3/00) |
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9/ | 16 | . | Spinning-top games |
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9/ | 18 | . | Question-and-answer games |
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9/ | 20 | . | Dominoes or like games; Mah-Jongg games |
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9/ | 22 | . | Game aspects of games using cathode-ray tube display, e.g. on a television screen (electric circuitry, see the relevant subclasses therefor) [3] |
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9/ | 24 | . | Games using electronic circuits not otherwise provided for [5] |
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